Julian Tejo Portfolio

My Projects

Planet Escape

A Sci-Fi Roguelike Card Battler where you fight to escape an alien planet

ForgeBorn

My university thesis. A Top-Down RPG with crafting

Bones Of The Witch

A Horror Game Production University Group Project

Crispy Pines

A game jam game where you control a sentient fire that grows by burning everything it touches.

Carlitos Crepusculo

2D platformer sidescroller University Project

Jack Dice

A game jam top-down 2D shooter in which your weapon changes randomly when you run out of bullets

Simulation Game

A job interview technical test where they asked of me to make a game with shops, dialogue and character customization

GPS Game

A game prototype where you play as the GPS assistant of a car

City-Builder prototype

A game prototype where you can combine buildings into better ones by placing them next to each other

Killbox: Kill all boxes

An AI University project. Where you kill all the boxes to progress.

Tropical Shoot

A data structures university project. A run nd gun 2D sidescroller

Multiplayer

I made 2 Games Using Unity's Netcode for GameObjects with the Full-Authoritative and hybrid Architechtures. Both games with text chat and voice chat respectively

One was a 4 player platformer arena game like "Duck Game" and the other one was a recreation of a mario party minigame called "Bill Blasters"

Game optimization course

I made 2 games for a university course where I learnt about code and unity engine optimization using Adressables, precomputing, caching, Custom update manager, multiThreading, DOTS, sprite and material atlas, static batching and baked lighting

Graphics library game

I made a game using graphics libraries with DirectX API and my custom engine in c#

AI Course

I made 2 Games for an AI course in university where I used A* pathfinding, Dijkstra, BFS & DFS pathfindings, Finite State Machine and procedural generation. One of the games is Killbox

Unreal Engine

I made 2 Games using Unreal engine both 4 and 5 with blueprints