ForgeBorn

ForgeBorn


About The project

Forgeborn was my University thesis while studying game development at UADE business school. Its a Top-Down RPG with real time combat similar to the Top-Down Zelda Games. This was a Group prject made up of 4 people. It was to be done in the span of a year.

I was one of the 2 main programmers in this project. I was in charge of the UI, Dialogue systems, Inventory, Items, Equipment, Quests, Crafting and the save & load System.

At the time I was working on parallel with 7 other game projects from other courses throughout the year. In order to be able to complete this game I had to rely on my teammates on all 8 projects in that year to both cover from them and them covering for me when needed. This was a collaborative effort and a collaborative success. We passed with flying colors and because of that I was able to graduate that year.


Technologies that I Used

Unity 3D, Blender, Photoshop, C#, Optimization, UI, JsonSerializable, OOP



ScreenShots